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Game Developers Conference

GDC – Only for professionals

The Game Developers Conference, also known as GDC for short, is the largest annual gathering for professional game developers produced by the UBM TechWeb Game Network, a division of UBM TechWeb, LLC.

Billed as the world’s largest pro-only game industry event, GDC has featured essential forums that focus on learning, inspiration and networking for creators of desktop, console, handheld, mobile and mobile games. online.

The event is known to have attracted over 18,000 attendees and has been considered the premier forum where programmers, artists, producers, game designers, audio professionals, business decision makers and others involved in interactive game development come together. to exchange ideas and discuss possible improvements and developments in the industry.

The GDC initially focused on the computer game industry, but now the industry has started to diversify to the point that it now includes a number of other platforms such as dedicated console games, handheld devices, cell phones, and online games. . Even today, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.

“Learn, Network, Inspire” is a recurring theme that GDC wants to impress on each of its participants.

The GDC has always performed in San Francisco during the spring of each year. But today, GDC conferences are held simultaneously around the world through GDC Austin, GDC Canada, GDC China, GDC Europe, and of course GDC San Francisco.

The conference highlights a series of interactive events including, but not limited to, the following:

has. GDC Exhibition

The GDC Expo has been an avenue where most companies can demonstrate the innovative tools that developers use to create their games that are released or will be released on store shelves in the near future.

b. Learning activities

The GDC also features learning activities that include a variety of tutorials, some lectures, and roundtable discussions by industry professionals on gaming-related topics, which can cover a wide range of topics including: programming, design, audio, production, business and administration, and the visual arts.

against Independent Games Festival

Independent Games Festival is managed and developed by GDC organizer UBM TechWeb. The organizers believe that the independent game development community plays an important role in supplying new game ideas and concepts, while also being able to spread them to the larger community of developers. It is through this that the Independent Games Festival was conceptualized.

First launched in 1999, the Independent Games Festival is the world’s first and largest independent games competition. Independent Games Festival serves to encourage and reward innovation in independent games. It highlights the groundbreaking achievements of developers ranging in size from individuals creating PC titles to studio teams creating downloadable console titles.

d. Game Developers Choice Awards

The Game Developers Choice Awards have been considered to be the games industry’s only open, peer-based awards show. The Game Developers Choice Awards are the only top honors bestowed through peer recognition in the digital games industry, while also celebrating creativity, artistry, and technological genius.

Any member of the International Game Developers Association (IGDA) and industry professionals from around the world can be nominated for the Game Developers Choice Award, free of charge. Winners will then be selected through member votes.

The Game Developers Choice Awards have been launched since the year 2001.

History of the GDC

GDC originally began as the Computer Game Developers Conference (CGDC) which hosted its first conference, under the leadership of Chris Crawford, in 1988 in San Jose, California. The first conference was held in Crawford’s living room and was attended by a small group of twenty-seven designers. Undeterred, Crawford launched the second CGDC conference later that year at the Holiday Inn, Milpitas. This time the conference was able to attract 150 developers to attend.

By 1991-1995, CDGC has become increasingly popular with developers and has shown an increase in attendance from 538 to 2,387. Ernest W. Adams, then director of operations, decided to hold the conferences at different facilities in Santa Clara, San Jose and Long. Beach. What revolutionized and helped CDGC grow rapidly

CDGC’s growth was remarkable as it was able to go from a small, under-capitalized company with previous financial losses to a profitable million dollar business. The growth figures were so immense that in 1994 CGDC was able to afford to sponsor the creation of the Computer Game Developers Association.

After a few years under the mantle of CGDC, he has decided to adopt a new name. In 1999, the Game Developers Conference, or GDC, was born and replaced CGDC forever.

Over the years, GDC has proven that it can develop and launch a new line of ideas, concepts, and events that could pique the interest of game developers. The GDC hosted the Spotlight Awards from 1997 to 1999; followed by the Independent Games Festival in 1999; and the Game Developers Awards in 2001.

In 2002, GDC launched “GDC Mobile”, its first event focused on mobile game development. In 2004, GDC began partnering with Game Connection to host its Game Connection @ GDC event, a live matchmaking service for developers and publishers. The event was later expanded to include Game Connection Services for outsourcing and other services for 2007. The GDC also partnered with Video Games Live, in 2006, to present its symphonic performance of video game music as the event of the night. closing. Such events and innovation lead to an increase in the number of attendees from approximately 2,000 in 1995 to 12,000 in 2005 and 18,000 in 2008.

GDC@25

This year, GDC just celebrated its 25th year from February 28 to March 4, 2011. GDC’s 25th anniversary commemoration was marked by more than 400 conferences, panels, tutorials, and roundtables on a wide selection of game development topics taught by industry leaders. experts

Red Dead Redemption, the critically acclaimed Wild West adventure title from Rockstar San Diego, was the big winner at the 11th Annual Game Developers Choice Awards. The game won a total of four awards including Best Game Design and the coveted Game of the Year Award.

At the 13th Annual Indie Games Festival, Swedish developer Mojang’s acclaimed 3D world-building sandbox title Minecraft was awarded Best Indie Game of 2011.

UBM TechWeb, organizers of GDC, has announced that more than 18,000 professionals have participated and attended the event.

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